michele dickey: research
 


My current research interests include: game design for instructional design, 3D virtual worlds and learning, and the design of web-based learning environments.

Refereed Journal Articles

Dickey, M.D. (2011). World of Warcraft and the impact of game culture and play in an undergraduate game design course. Computers & Education. Computers & Education, 56(1), 200-209.

       Dickey, M.D. (2011). The pragmatics of virtual worlds for K-12 educators: Investigating of the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Educational Technology Research and Development. 59(1), 1-20.

       Dickey, M.D. (2011). Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British Journal of Educational Technology. 42(3),

       Dickey, M.D. (2010). Jiselle and the Royal Jelly: Power, Conflict, and Culture in an Interdisciplinary Game Design Course. International Journal of Art & Design Education. 29(2) 163-172.

     
Dickey, M.D. (2008). Integrating cognitive apprenticeship methods in a Web-based educational technology course for P-12 teacher education. Computers & Education.51(2). 506-518.

      Dickey, M.D. (2007). Barriers and enablers in integrating cognitive apprenticeship methods in a Web-based educational technology course for P-12 teacher education. The Association for Learning Technology Journal (ALT-J). 15(2). 119-130

      Dickey, M.D. (2007). Game Design and learning: A conjectural analysis of how Massvely Multiple Online Role-Playing Games (MMORPGs) Foster Intrinsic Motivation. Educational Technology Research and Development. (pdf)
 

     Dickey, M.D. (2006). Girl gamers: The controversy and relevance of female-oriented design for instructional design. British Journal of Educational Technology. 37(5). 785-793.
(pdf)


     Dickey, M.D. (2006). Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments. Educational Technology Research and Development. 54(3). 245-263.
(pdf)


     Dickey, M.D. (2005). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research and Development. 53(2). 67-83.
(pdf)


     Dickey, M.D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of active worlds as a medium for distance education. British Journal of Educational Technology. 36 (3). 439-461.
(pdf)


    Dickey, M.D. (2005). Brave new (Interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments. Interactive Learning Environments, 13(1-2).121-137.
(pdf)


    Dickey, M.D. (2004). An architectural perspective for the design of educational virtual environments. The Journal of Visual Literacy .24 (1). 49-66.
(pdf)


    Dickey, M.D. (2004). The impact of Web-logs (blogs) on student perceptions of isolation and alienation in a Web-based distance learning environment. Open Learning: The Journal of Open and Distance Learning 19(3), 279-292.
(pdf)


    Dickey, M.D. (2003). Teaching IN 3D: Affordances and constraints of 3D virtual worlds for synchronous distance learning. Distance Education 24(1). 105-121.
(pdf)

   Dickey, M.D. (1999). 3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Information Education. Published Doctoral Dissertation. The Ohio State University.
(pdf available by request)

Book Chapters 

     Dickey, M.D. (in-press). Aesthetics and Game-based Learning: Applying John C. Belland’s Connoisseurship Model as a Mode of Inquiry. In S. Fee and Belland, B (Eds). The Role of Criticism in Understanding Problem Solving, Essays in Memory of John C. Belland. New Media

     Dickey, M.D. (in-press). Game Design and the Importance of Narrative.  In S. Garner (Ed.) Design and Designing: A Critical Introduction. Berg Publishers: Oxford, England.

    
Dickey, M.D. (2011) Murder on Grimm Isle: The design of a game-based learning environment. In S. De Freitas & P. Maharg (Eds.) Digital Games and Learning. London, England: The Continuum International Publishing Group.


 

Select Paper Presentations (refereed)
 

         Dickey, M.D., Ingram, A., Bergeron, C., Kemp, T. & Royal, C. (2011). Dickey, M.D., Ingram, A., Bergeron, C., Kemp, T. and Royal, C. Integrating Emerging Technologies: Stories from "the field" and the Impact of Emerging Technologies on the Field of Instructional Design. Ohio Educational Technology Conference (Contribution 95%).

           Dickey, M.D. (2010). K-12 Teachers Encounter Digital Games: A Qualitative Investigation of Teachers' Perceptions of Digital Games for K-12 Education. Paper presented at the annual meeting of the American Educational Research Association. Denver, CO.

            Dickey, M.D. (2009). Becoming Animated: Using Cartoon Animations as "low-tech" Pedagogical Agents in a Web-based Learning Environment. 2009 Learning, Libraries and Technology Conference. Columbus, OH.

           Dickey, M.D. (2009). The Pragmatics of Virtual Worlds for Educators: A comparison of the affordances and constraints of Active Worlds and Second Life for K-12 in-service teachers. Paper presented at the annual meeting of the American Educational Research Association. San Diego, CA.

           Dickey, M.D. (2009). Jiselle and the Royal Jelly: Power, Conflict, and Culture in an Interdisciplinary Undergraduate Game Design Course. Paper presented at the annual meeting of the American Educational Research Association. San Diego, CA.

           Dickey, M.D. (2008). “F-Bombs” and “Your Mom” Jokes Permitted During Gameplay: The Impact of Game Culture and Play. Paper to be presented at the annual meeting of the American Educational Research Association. NY, NY.
          

           Dickey, M.D. (2008). Murder on Grimm Isle: The Impact of Game Narrative for Fostering Argumentation Writing. Paper to be presented at the annual meeting of the American Educational Research Association. NY, NY.

Dickey, M.D. (2007). The Design of a Game-based Learning Environment: Murder on Grimm Isle. Paper presented at the annual meeting of the annual meeting of the American Educational Research Association. Chicago, IL.

Dickey, M.D. (2007). Virtual Worlds for Educators - Virtual Worlds: A Three-Part Webinar. TeachU: Online Seminar Series. The Ohio Learning Network.

Dickey, M.D. (2007). Murder on Grimm Isle: the Design of a Game-based Learning Environment. Presented at the annual meeting of the Ohio Digital Commons for Education. Columbus, OH.

Dickey, M.D. (2006).Ninja Looting” for Instructional Design: The Design Challenges of Creating a Game-based Learning Environment. Paper presented at the annual meeting of SIGGRAPH. Boston, MA.
(pdf)

Dickey, M.D. (2005). Girl Gamers and What They Can Teach Instructional Designers about Technology and Learning. Paper presented at the annual meeting of the American Educational Research Association. Montreal, CA.

Dickey, M.D. (2004). One is the Loneliest Number…The Challenges, Perils and Pitfalls of Independent Animation Production. 2004 Interactive Media Forum: Creative Space|Digital Space. Miami University, Oxford, OH.

Dickey, M.D. (2004). Interactive Media and Student Perceptions of Isolation and Alienation in a Web-based Distance Learning Environment. Paper presented at the annual meeting of the American Educational Research Association. San Diego, CA.

Dickey, M.D. (2003). An investigation of computer gaming strategies for Engaged Learning. Paper presented at the annual meeting of the American Educational Research Association. Chicago, IL.

Dickey, M.D. (2003). 3D Virtual Worlds: An Emerging Technology for Traditional and Distance Learning. Proceedings of Ohio Learning Network, Columbus, OH, March 2003.

Dickey, M.D. (2002). Constructing Learners in 3D: An Investigation of Design Affordances and Constraints of Active Worlds Educational Universe. Proceedings of AECT 2002, Dallas, TX, November 2002.


Grants

Dickey, M.D. (2004). Murder on Grimm Isle: Game Design Narrative for Instructional Design. EAP Faculty Small Research Grant. Miami University. Amount funded: $2,500.

Dickey, M.D. (2005). Murder on Grimm Isle: Using Game Design for Fostering Argumentation Writing. Center for Writing Enhancement. Miami University. Amount funded: $2,000.

Dickey, M.D. (2004). Integrating a Cognitive Apprenticeship Model in a Web-based Learning Environment for Educational Technology. Research Center for Educational Technology: Research Fellowship. Amount funded: $5000.

Dickey, M.D. (2004). Murder on Grimm Isle: Applying Game Design Narrative for Instructional Design. EAP Faculty Small Research Grant. Miami University. Amount funded: $1,000.

Dickey, M.D. (2004). Integrating Interactive Flash in a Distance Learning Environment. Eloise Martin Instructional Enrichment Fund. Amount funded: $250.

Dickey, M.D. (2003). An Investigation of Computer Gaming Interactive Strategies for Learning. Proctor & Gamble Fellows in Interactive Media. Amount funded: $10,000.

Dickey, M.D. (2003). Engaging by Design: Using Popular Games to Inform the Design of CLE. Learning Technologies Enrichment Program. Miami University. Amount funded: $4,000.

 

   
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