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michele dickey: research |
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Refereed Journal Articles
Dickey, M.D. (2011). World of Warcraft and the impact of game
culture and play in an undergraduate game design course. Computers &
Education. Computers & Education,
56(1), 200-209. Dickey, M.D. (2007). Game Design and learning: A conjectural
analysis of how Massvely Multiple Online Role-Playing Games (MMORPGs)
Foster Intrinsic Motivation. Educational Technology Research and
Development. (pdf) Dickey, M.D. (2006). Girl gamers: The controversy and relevance of
female-oriented design for instructional design. British Journal of
Educational Technology. 37(5). 785-793.
Dickey, M.D. (1999). 3D Virtual Worlds and Learning: An Analysis of the
Impact of Design Affordances and Limitations in Active Worlds, blaxxun
interactive, and OnLive! Traveler; and A Study of the Implementation of
Active Worlds for Formal and Information Education. Published Doctoral
Dissertation. The
Ohio State University. Book Chapters Dickey, M.D. (in-press). Aesthetics and Game-based Learning: Applying John C. Belland’s Connoisseurship Model as a Mode of Inquiry. In S. Fee and Belland, B (Eds). The Role of Criticism in Understanding Problem Solving, Essays in Memory of John C. Belland. New Media
Dickey, M.D. (in-press). Game Design and the
Importance of Narrative. In S. Garner (Ed.) Design and Designing: A
Critical Introduction. Berg Publishers: Oxford, England.
Select Paper Presentations (refereed)
Dickey, M.D., Ingram, A.,
Bergeron, C., Kemp, T. & Royal, C. (2011). Dickey, M.D., Ingram, A.,
Bergeron, C., Kemp, T. and Royal, C. Integrating Emerging
Technologies: Stories from "the field" and the Impact of Emerging
Technologies on the Field of Instructional Design. Ohio Educational
Technology Conference (Contribution 95%). Dickey, M.D. (2008). Murder on Grimm Isle: The Impact of Game Narrative for Fostering Argumentation Writing. Paper to be presented at the annual meeting of the American Educational Research Association. NY, NY. Dickey, M.D. (2007). The Design of a Game-based Learning Environment: Murder on Grimm Isle. Paper presented at the annual meeting of the annual meeting of the American Educational Research Association. Chicago, IL. Dickey, M.D. (2007). Virtual Worlds for Educators - Virtual Worlds: A Three-Part Webinar. TeachU: Online Seminar Series. The Ohio Learning Network. Dickey, M.D. (2007). Murder on Grimm Isle: the Design of a Game-based Learning Environment. Presented at the annual meeting of the Ohio Digital Commons for Education. Columbus, OH. Dickey, M.D. (2006).“Ninja Looting” for
Instructional Design: The Design Challenges of Creating a Game-based
Learning Environment. Paper presented at the annual meeting of
SIGGRAPH. Boston, MA. Dickey, M.D. (2005). Girl Gamers and What They Can Teach Instructional Designers about Technology and Learning. Paper presented at the annual meeting of the American Educational Research Association. Montreal, CA. Dickey, M.D. (2004). One is the Loneliest Number…The Challenges, Perils and Pitfalls of Independent Animation Production. 2004 Interactive Media Forum: Creative Space|Digital Space. Miami University, Oxford, OH. Dickey, M.D. (2004). Interactive Media and Student Perceptions of Isolation and Alienation in a Web-based Distance Learning Environment. Paper presented at the annual meeting of the American Educational Research Association. San Diego, CA. Dickey, M.D. (2003). An investigation of computer gaming strategies for Engaged Learning. Paper presented at the annual meeting of the American Educational Research Association. Chicago, IL. Dickey, M.D. (2003). 3D Virtual Worlds: An Emerging Technology for Traditional and Distance Learning. Proceedings of Ohio Learning Network, Columbus, OH, March 2003. Dickey, M.D. (2002). Constructing Learners in 3D: An Investigation of Design Affordances and Constraints of Active Worlds Educational Universe. Proceedings of AECT 2002, Dallas, TX, November 2002.
Dickey, M.D. (2004). Murder on Grimm Isle: Game Design Narrative for Instructional Design. EAP Faculty Small Research Grant. Miami University. Amount funded: $2,500. Dickey, M.D. (2005). Murder on Grimm Isle: Using Game Design for Fostering Argumentation Writing. Center for Writing Enhancement. Miami University. Amount funded: $2,000. Dickey, M.D. (2004). Integrating a Cognitive Apprenticeship Model in a Web-based Learning Environment for Educational Technology. Research Center for Educational Technology: Research Fellowship. Amount funded: $5000. Dickey, M.D. (2004). Murder on Grimm Isle: Applying Game Design Narrative for Instructional Design. EAP Faculty Small Research Grant. Miami University. Amount funded: $1,000. Dickey, M.D. (2004). Integrating Interactive Flash in a Distance Learning Environment. Eloise Martin Instructional Enrichment Fund. Amount funded: $250. Dickey, M.D. (2003). An Investigation of Computer Gaming Interactive Strategies for Learning. Proctor & Gamble Fellows in Interactive Media. Amount funded: $10,000. Dickey, M.D. (2003). Engaging by Design: Using Popular Games to Inform the Design of CLE. Learning Technologies Enrichment Program. Miami University. Amount funded: $4,000.
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